It looks like nothing else: characters have weird proportions and asymmetrical faces, like Tim Burton creations run through a Picasso Instagram filter. If it were a children’s film, it wouldn’t be Pixar or DreamWorks – it’d be that slightly off French one you half-remember seeing on TV once on holiday, in which the protagonist sometimes gets chased by witches made of bees, or has to fight a vomiting hand-puppet. Psychonauts’ style is psychedelic, off-the-wall and sometimes gently disturbing. ![]() I’d describe more, but discovering them is a gift. One character’s inner world is a city-sized obstacle course full of germs and bowling balls another’s, a warped combination of casino and hospital. Inside people’s heads, we explore bizarre mental landscapes that prod at characters’ obsessions, passions and past mistakes. Outside people’s heads, we run around the Psychonauts’ headquarters, the Motherlobe, and the campsites, forests and quarries of its surroundings. Surprisingly, the acrobat stuff is just as fun as the psychic stuff: lifting things with telekinesis and zapping figments of the imagination with mind-lasers is cool, but Raz is so nimble and light that leaping him around people’s freaky mental architecture is joyful in itself, even when it’s fiddly. We play as Razputin, a resourceful, psychic 10-year-old from a family of travelling acrobats, who ran away from home to join a team of gifted mind-hopping spies. Psychonauts 2 touches on some mental health topics that might be triggering for some, but though this is not the most nuanced portrayal of the complexities of real-world mental heath ever committed to code, its themes and metaphors are never as straightforward as I expected them to be. ![]() This game’s novelty is its bold, beautiful, confident weirdness – it’s funny, unselfconscious and excellent fun. It’s a missive from a time when practically every game was about running and jumping and collecting things in some cartoonish otherworld, and every developer was trying to find ways to make those actions feel fresh and exciting. It's climbing inside a giant wedding cake, riding flying letters, taking part in a giant cooking show with eggs that are excited to be boiled kind of fun.T he unlikely sequel to a 16-year-old game about going inside people’s heads to rummage around in all their mental baggage, Psychonauts 2 is wonderfully anachronistic. VG247 – 5/5 – Psychonauts 2 handles its themes with a deft and gentle hand, nails its humour, and is great to play to boot.To see this content please enable targeting cookies. The game was delayed multiple times, with one of the biggest delays pushing the game way back to 2021.Ĭheck out a trailer for the game below, then wrap your eyes around the collected review scores underneath. It's taken a long time for the game to get to this stage, though: Psychonauts 2 was successfully crowdfunded way back in 2016. Given that Double Fine is managing to impress players around the world despite the whole game having been developed without any need for the studio to crunch, we find the reaction to the game so far doubly impressive. It’ll be on Xbox Game Pass on day one, and it seems the critics are already going all-in on this mind-boggling adventure. The latest game from Double Fine launches on August 25 on PC, PS4, Xbox One, and Xbox Series X/S. ![]() Psychonauts 2, the long-in-development sequel to the classic adventure game, is finally nearly here.
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